

Part of the appeal of Life is Strange was the personal resonance of the story of Max and Chloe. There’s one last caveat here which relates to my experience of the first Life Is Strange. But Captain Spirit has far less time to cultivate relationships with the characters it’s easy to feel overtly manipulated, and harder to overlook abrasions. This is a problem which marred several episodes of Life is Strange, so it’s not a surprise. The game is capable of provoking anxiety or empathy, but it often tips into mawkish territory. Without getting into spoilers, I’d say it’s only partially successful in that. Take the basic setup for example: it’s the Saturday before Christmas and Chris’s dad has absolutely pinky-promised they will go out and get a real pine tree.Ī child dealing with a heavy-drinking parent at Christmas is low-hanging emotional fruit, so the supporting fiction needs to work hard to “earn” or contextualise that emotion instead of piggybacking off it.


The game also tends to be heavy-handed when it wants to provoke emotion. But other options feel like they come from an adult directing the action and not a vulnerable and resourceful kid.
